Some Power tokens grant abilities to modify dice results. For example, one Power token will either let you move 3 spaces or roll a certain color of die. They’ll involve either moving or rolling dice. Power tokens indicate on them how they can be used. (Because he’s messing with them falling in love.) The Movement cards vary on which non-playing characters move.Īfter doing those necessary steps, the player uses their Power tokens to take action! Once Biff is in a space with Lorraine or George, each Biff face symbol moves the Love Meter marker backward one space. For each Biff face symbol, Biff will move one space closer to Lorraine or George (toward the closer one). The card will say which direction to move Lorraine or George around the board. These cards will show Lorraine, George, or Biff or various combinations of them. When a Movement card is drawn, players move the indicated character accordingly. (If they all get flipped over, players lose the game.) If all 6 family photo sections are turned over, you all lose! If so, one of the face-up Photo sections must be flipped over. When the Love Meter is checked, players see if the Love Meter marker is below the Heart section. Trouble cards definitely throw a wrench in your plans. When drawn, a Trouble card will indicate where to place it as well as what problem it causes and how to fix it. The Turn Tracker marker moves with each player’s turn. It may include placing a new Trouble card on the board or checking the Love Meter and it will always require drawing at least 1 Movement card. On a player’s they first move the Turn Tracker marker forward one space and do what’s indicated below that space. Choose your Back to the Future character. The DeLorean and DeLorean parts are all set in their start spaces as well as the top 3 Opportunity cards from the deck. Movement, Opportunity, and Trouble card decks are also shuffled and set to the side of the board in their separate piles. And the 6 family Photo sections are placed face-up on the Love Meter board. The Biff character piece begins at the Clock Tower and Lorraine and George both begin at their homes. They take that character’s player board and starting Power tokens and place their character piece in Town Square. To begin, players choose which character they want to be: Marty McFly, Jennifer Parker, Doc Brown, or Einstein (the dog). The game will end at 10:04 pm (unless you lose before then). No matter the number of players though, the game ends when the Turn Tracker reaches the space marked 10:04 pm. The game is played over a number of rounds depending on the number of players. How to play Back to the Future: Back in Timeīack to the Future: Back in Time is a cooperative board game where players work together to get George and Lorraine to fall in love while also getting the DeLorean in position before lightning strikes the Clock Tower at 10:04 pm. As a cooperative board game, it delivers the right type of gameplay for the theme - making a fun game! Let’s get back in time! Unfortunately, the few I’ve played over the years haven’t been very good games.īack to the Future: Back in Time, by Funko, breaks that mold. That also explains why a bunch of Back to the Future games have been made since. But that first movie became a cultural iconic film that’s still fun to revisit to this day. I didn’t like the 2nd movie and thought the 3rd movie was good. The premise was a lot of fun and I laughed the whole time. And I remember absolutely loving the movie! I was a teenager when the first Back to the Future movie hit the big screen in 1985. Can you help Marty get Back to the Future?
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